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 RoFL - Alpha 2.0

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Ranger Smith
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PostSubject: RoFL - Alpha 2.0   Mon Jan 24, 2011 2:21 pm

Hey peoples,

Realm of Fallen Lords is back and we've just finished our alpha development stage.

The game has changed a bit since I introduced it so I'll go over the general story and gameplay:

Story/Setting:
The game takes place on a random world which two religious factions, the Blessed and the Dark Brethren, have chosen as a battleground. Each side has enslaved the native population of guerilla-like creatures to use as minions to fight in their war. Two champions from each side are fighting for dominance on a small arena high above the clouds. Fighting for the Blessed is Helix, an armored humanoid who uses advanced technology along with his double-edged blade in battle. The Dark Brethren, using more industrial tech, have Vorros, a bull-like creature wielding a giant hammer. There is no "right" or "wrong" side in this war, but both believe they are in the right and are willing to die defending that belief.

Gameplay (as of alpha):
Each side has a Power Core, which is shielded and provides healing. The objective is to destroy the other side's Power Core by first bringing down the shield and then destroying the hull. Each side also has two huts that spawn Minions at specific intervals. The map is divided into two main lanes splitting off from each base and and a small area in the middle of the map. Each lane leads directly to the enemy base. Minions will move down these lanes towards the enemy base and attack any enemies they meet along the way. Along these lanes are Control Points that can be captured to regenerate your Power Core's shield. The more Control Points you capture, the faster your shield regenerates. Control Points also heal nearby minions belonging to the controlling side. You can take down the enemy Power Core's shield by attacking it. Once the shield is down, attack the hull to destroy the Power Core and win the game.

Champions use hack and slash melee combat to attack. Champions can execute combos via Light and Heavy attack styles. Champions can level up both Melee and Defense skills that govern damage dealt and damage taken, respectively. Attacking enemies gaines experience in the Melee skill while taking damage gains experience in the Defense skill.

Controls:
Movement: arrow keys / wasd
Light attacks: J
Heavy attacks: K
Toggle enemy champion doing combos(this is more for debugging): T
Enable wireframe/framerate mode: C
Disable wireframe/framerate mode: X
Dropdown state menu: Z

Tips:
Capturing Control Points is essential to winning as it allows your minions to push further down the lane towards the enemy base.
Your minions are meant to be a supplement to your assault, use them to your tactical advantage.

Known Issues:
Sometimes Minion and Champion AI will ignore enemies attacking their base.
Champion occasionaly respawns instantly.
Champion very rarely doesn't respawn.
Balance is an ongoing issue.
Games can go on for quite some time as winning is difficult at later levels.
Champion AI sometimes attacks enemies that arn't there.
Very rarely a champion's model will disappear while attacking.
Collision fails at low framerates.

Plans for Beta:
Do something with middle area, open to suggestions.
Add ability to choose sides.
Add ranged minions.
Add Magic attacks.
Add Blocking.
Improve AI.
Add/Improve effects.
Add particles.
Improve/Polish/Balance gameplay.
Polish timing on attacks/animations.
Fix bugs.

I would love feedback from everyone, be it good or bad, to help us improve this game. Posting bugs or suggestions, things you liked or didn't like, is very much appreciated. Thank you.

http://www.filefront.com/17857409/setup.exe

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Last edited by Ranger Smith on Thu Jan 27, 2011 12:20 pm; edited 3 times in total
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PostSubject: Re: RoFL - Alpha 2.0   Mon Jan 24, 2011 4:22 pm

Smile
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PostSubject: Re: RoFL - Alpha 2.0   Mon Jan 24, 2011 11:11 pm

WTF, Ranger you made a game?
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PostSubject: Re: RoFL - Alpha 2.0   Tue Jan 25, 2011 6:36 am

patient pig is waiting
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PostSubject: Re: RoFL - Alpha 2.0   Tue Jan 25, 2011 12:00 pm

If I don't see tits in this game, it isn't worth my time.
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Ranger Smith
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PostSubject: Re: RoFL - Alpha 2.0   Wed Jan 26, 2011 8:51 pm

It's up, play and report.

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PostSubject: Re: RoFL - Alpha 2.0   Thu Jan 27, 2011 7:53 pm





here you go 3 min to beat the game
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PostSubject: Re: RoFL - Alpha 2.0   Thu Jan 27, 2011 8:03 pm

btw the music is epic!!!!
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PostSubject: Re: RoFL - Alpha 2.0   Thu Jan 27, 2011 10:54 pm

seems like a DOTA but wth keyboard instead of mouse some more polish and I think it will be pretty cool.
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PostSubject: Re: RoFL - Alpha 2.0   Thu Jan 27, 2011 11:12 pm

Well, it was meant to be a LoL clone, hence the name RoFL.

We have two more months of production left.

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PostSubject: Re: RoFL - Alpha 2.0   Fri Jan 28, 2011 1:47 pm

Found a glitch. I don't know if you're already aware but here:

nothing too big, it's just my npc couldn't reach him, so I had to kill him
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PostSubject: Re: RoFL - Alpha 2.0   Fri Jan 28, 2011 2:50 pm

Yeah, press C next time and check your framerate. When your framerate gets low, map collision starts to fail. Also, when the game loses focus and the pause menu comes up, sometimes they get out of the map. Thanks for finding bugs though, keep looking Smile

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